Friday, 26 December 2014

Grand Theft Auto 5 review

Forget everything you think you know about remastered video game rereleases, because new-gen Grand Theft Auto 5 punches the rule book, steals its car, and then reverses back over the battered, leathery remains just to be sure. The obvious question is ‘should I buy GTA 5 all over again?’ to which the answer is a resounding ‘Yes. Right this second.’


The improvements are numerous and obvious right from the get go. Better facial animation gives added weight to the already excellent vocal performances. A longer draw distance pulls you deeper into an open-world that was already obnoxious in its level of detail, but now feels even more exciting and alive. In fact it’s so beautiful that simply existing in the sun-bleached sprawl of Los Santos and surrounding countryside is as enjoyable as tearing through it on a lunatic murder spree. One of my favourite moments came when I flicked the radio off and drove slowly over a patch of lakeside dirt, listening to the crunch of gravel under my tyres while watching the afternoon sun peel across the water. Bliss.




Most impressive of all is the new first person mode. Rockstar could have simply crammed an extra camera in, slapped a bullet point on the back of the box and had done with it. Instead what they’ve done is essentially built an entirely new game. It’s a switch in perspective both literal and psychological. Playing GTA 5 while looking through the eyes of your character connects you to the action in a way the traditional third person viewpoint never could. You’re doing rather than observing. Punch an innocent bystander in the chops for a laugh? Suddenly it’s not as funny as your first whips out in front of you and cracks them in the cheek, sending them reeling. Stamping on enemies while they’re down feels intimately gruesome (I still did it). It’s a genius way of reframing a series notorious for its slapstick attitude towards violence. I found myself being, well, nicer. I drove more sensibly, called taxis rather than hijacked cars and resisted the urge to whip out the sticky bombs every five seconds to make mincemeat out of the cops.

To cap it all off, you’ll notice incidental detail put there specifically for first person. The interior of every vehicle has been painstakingly modelled. No two speedometers are the same, the upholstery is different, every car, bike, plane, boat and blimp has its own unique space. It all feels incredibly immersive, which, combined with the enhanced beauty of the open world, makes you feel like you’re living inside GTA 5 instead of simply playing it.

Changing instantly between the three is a mechanic I'm still not tired of, especially when it comes to the often hilarious scenarios you’ll find yourself in when you make the switch. Trevor wakes up in a skip, or is bombing through the countryside with a 4-star wanted level. Franklin is arguing with his aunt. Michael is spilling his mid-life crisis at the feet of his psychiatrist. All of it adds to the illusion that GTA 5 carries on whether you’re playing it or not.

And finally there’s GTA Online, a game so dauntingly huge you’ll barely scratch the surface after hours of play - and now it’s even bigger. The headline improvement is that now you can have 30 players running around in free-roam mode, swooping round in jets, initiating impromptu street races, or, you know, playing a round of golf (no one ever plays golf). The whole city turns into a giant playground, as if Rockstar has turned off all the rules to satisfy the rampage lust of its players. ‘Go on then,’ it’s saying. ‘We know what you really want to do is prat about in fighter jets and ride motorbikes off the side of skyscrapers. Knock yourself out.’ Plus creating your own character and hauling them through the levels scratches that RPG itch real good. Ahh, experience points. Money. Grinding? No. Grinding here means playing capture the flag with aeroplanes.  

The size and ambition of GTA Online typifies the entire game. It’s huge, dense and wonderfully immersive. You will never get bored. GTA 5 is one of the best games of last generation - now it can lay claim to being one of the best of this generation, too.

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